From conceptualising to creating, from publishing to marketing, from sponsorships to third party partnerships -we are equipped with the work force, both, qualified and ready for everything that's required to make any game 'The Game'.
Our teams support
our creations with,
- World-class QA
- A.R.M. expertise
- Business intelligence
- Game data cloud service
- Player management platform
- Customized analytical solutions
We are Marketers Too
Yes, we not only publish games but also have a strong marketing team to promote them as well. Dedicated marketing and UA teams coupled with third party partnerships help us give the necessary boost to all our games.
4 Countries across 3 Continents
United States, United Kingdom, India and Canada; we have offices in the four most awesome countries of the world.
Joined in 2008. More than 17 years of experience in Internet, Mobile and Digital Media industry.
Previously was MD APAC and NA for Tira Wireless ( VC funded Startup) and have worked in executive positions with Sun Microsystems, HP and IBM.
Managed Business Development for Java Micro Edition and Content Delivery Server product lines. Led BD and marketing for 90 global operators to deliver new Java data services with 1.5 Billion Java handsets.
Joined September 1st, 2016. A veteran game developer who launched his career over 23 years ago on the Mortal Kombat arcade franchise.
Co-founded two independent game studios in Chicago IL; Robomodo LLC (CEO/CFO/COO) - most known for rejuvenating the Tony Hawk franchise with the 'Summer of Arcade' hit Pro Skater HD, and Studio Gigante (VP/TAD) � most known for its Platinum Hit WWE WrestleMania XXI.
David�s digital media industry experience crosses-over many disciplines including Creative Direction, and stretches across many platforms (Arcade, Console, PC, Mobile, VR, etc.) for such client enterprises as: Zynga, Scopely, Glu Mobile, Whalerock, 20 Century Fox, Gamania, Microsoft, THQ, Activision Blizzard, Electronic Arts, 505 Games, Midway, DONDA, amongst others.
A 23-year game veteran from Atari Games, Midway Games, Studio Gigante, and Robomodo, Richard has held various titles including game designer, lead character modeler, art director, motion capture specialist, motion director, producer, and development director.
Richard manages teams, both internal and abroad. He has also spent 13 years as a partner running the day to day for two game studios, Studio Gigante and Robomodo.
Richard specializes in creating dynamic play mechanics that are animation intensive, adding layers of combat depth to whichever genre he�s designing for. He additionally has many years of experience managing production teams to keep games under budget and on time.
A 13-year game veteran from EA Tiburon, EA Chicago, and Robomodo, Patrick has held various titles including: Associate Producer, Lead Designer, and Design Director.
Patrick is responsible for driving creative & gameplay vision, as well as, directing the development of features. He works closely with Production to ensure all features can be completed on time and under budget.
The Game Design Head role not only includes management, but also game implementation in regards to writing code and asset creation.
In addition to working full-time in the game industry, Patrick has taught Game Design and Production at DePaul University for the past 7 years.
He has been a part of Reliance Games since 2004. Abhishek came on board with 10 years of IT and gaming industry experience. Management & analytical capabilities of these industries help him contribute to overall organizational enhancements. He is a B.E. graduate (Computer Engineering) from Rajiv Gandhi Prodyogiki Vishwavidyalaya.
He is known for his effective resource management. Assigning the right task to the right people and at the right time is one of his greatest talents. At Reliance Games, he is also known for his prompt decisions, game porting skills, deployment abilities and his contribution in making our QA truly world class.
Joined Reliance Games in 2016, with 18 years of game development experience, covering both AAA console and mobile games. Previous positions include Technical Art Director at Electronic Arts and Robomodo.
He has contributed to hit game franchises including NBA Live, NBA Street, Fight Night, Def Jam, and Tony Hawk.
Bridging the gap between artists and programmers, John has years of experience creating, troubleshooting, and optimizing game asset pipelines.
John is responsible for ensuring that Reliance Games titles have visuals that are among the best in the industry.
Joined Zapak as Chief Financial Officer in May 2006.
Is a Chartered Accountant with 25 years experience with diversified industry background spanning across Manufacturing, Financial sector, Telecom and Gaming sectors.
At Reliance Games Narendra has made solid contribution in the areas of Corporate Finance, Strategic Business Planning, Legal, Commercial, Taxation and Corporate Governance.
Prior to Reliance Games, Narendra has held Leadership positions in Level Up Network Pvt Ltd, Tata Teleservices Maharashtra Ltd, GTL Ltd, Western India Financial Services and Kanakdhara Steel Industries Ltd.
Over 15 years of experience in national and global level Technology operations, Infrastructure, Application, He is in to setting up technology from scratch across start-ups and established domains like ISP, Banking, Media & Entertainment, Internet/Digital media and Retails.
He has successfully been associated with some of the best brands like � Hathway, UTV and ICICI Bank before joining Reliance
At Reliance Entertainment � Digital, he leads a team of a young NOC team of technology innovators include Reliance games, BigFlix and BigAdda.
A well known in IT Industry as trend setting CIO in adapting new Technologies, he has been judged as top 100 CIO�s and top 100 CISO�s of country by IDC media and CISO platform respectively.
Our teams are constantly imbibing the values, guidance, and vision of the Senior Management who have, with their experience in the gaming and media industry put Reliance Games successfully on the global gaming map.